Hey guys, welcome to this new post !
Today we will deal about the characteristic of the nations designed previously. I will used JelllyGod Empire (James Nations) and mine (Azerk Tribe).
Nation start characteristic
First of all, the interest of designing few nations (have we done) is to provide more complexity on the game by providing different gameplay to the player.
That's why they must have their own characteristic depeding mainly on their background, strong and weak point, or other.
Let's take an example :
Example JellyGod vs Azerk base resources |
If this spreadsheet is filled corectly, you should be able to describe the features of both of these nations !
With a quick look we can pull an overview of the main features :
Quick analysis of Nation resources |
This is just the begining and it will require a balancing between the Nations.
You can find the full spreadsheet here !
Nation weaponery
Moreover than the start characteristic, each Nation with their technology have their own weaponery.
The weaponery is divided in 3 parts wich included 3 tiers of technology :
Nation spells
Still in order to improve the gameplay of Nations, they have a panel of spell that can be used if they have enought faith point. This spells are providing positives effects on your Nation, or even a balanced effect for both Nation (ex : Fair Fight).
See you on the next entry !
- Vincent
You can find the full spreadsheet here !
Nation weaponery
Moreover than the start characteristic, each Nation with their technology have their own weaponery.
Azerk Weaponery |
The weaponery is divided in 3 parts wich included 3 tiers of technology :
- Projectiles : Are the basic mean to attack your opponents, they can damage for the same amount the shield or the planet life. Moreover they are storable and there is a chance that you projectile ignore the shield ! However as not is free, they will consume energy during their storage.
- Shield Destroyers : Are the mean to harass the enemy by permanently damaging his shield. If the shield is broken their damage on the planet are less important. A shield destroyer can be enable or not, when it is active a shield destroyers will consume energy.
- Crippler : The aim of this weapon is to bring negative effects to your ennemy. Each Nations have their specificities, here for the Azerk it is to reduce the economy of your opponent at the begining, or to inflict an important attack with the Tier 3 which will probably destroy your opponent if you have a good economy.
Nation spells
Still in order to improve the gameplay of Nations, they have a panel of spell that can be used if they have enought faith point. This spells are providing positives effects on your Nation, or even a balanced effect for both Nation (ex : Fair Fight).
First idea of Azerk Spell from the Azerk Tribe Template |
See you on the next entry !
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